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Maldita castilla ex vita review
Maldita castilla ex vita review













maldita castilla ex vita review
  1. MALDITA CASTILLA EX VITA REVIEW TRIAL
  2. MALDITA CASTILLA EX VITA REVIEW SERIES

MALDITA CASTILLA EX VITA REVIEW TRIAL

This is very much a game of trial and error that isn’t helped by the fact that movement feels a bit slow and clunky – a deliberate design choice I’m sure, but one that didn’t particularly click with me (it half felt like a shoot em up at times, except without the dexterity you’d expect from that genre). Your foes will come fully equipped with abilities to take you down – the majority chuck projectiles you’ll need to dodge, most have strange attack patterns you’ll have to learn etc. That certainly isn’t an easy task though.

MALDITA CASTILLA EX VITA REVIEW SERIES

There’s a series of levels here and although progression branches on occasion, it’s usually moving from A to B until you come up against a boss. You control your little knight who attacks by throwing his weapon (by default, a sword) and can jump using momentum-based mechanics – he will come up against a horde of different enemies that he’ll need to best to progress. If I had to describe the title in a few simple words it would be a slow-paced, tough-as-nails 2D platformer. Music is better than average though – a chiptune soundtrack meant to emulate the game’s obvious retro inspirations, it’s catchy and fits the overall title extremely well.Ī game like Cursed Castilla would always have an uphill struggle to impress me – it’s moulded after games like Ghosts ‘n’ Ghouls which have never been my cup of tea and unfortunately what’s on offer here does nothing to change that opinion.

maldita castilla ex vita review

There were a few that impressed me – one stretch where you had to run through a burning library as fire spouts from the ground and falls from the ceiling was particularly impressive, but these are few and far between and overall I’d describe the environments as average. In general enemies come in all shapes and sizes too – there’s bats, ghosts, knights and everything in between (your little armor-clad lead character also looks decent too).īackground elements tend to be a mix of traditional locations – underground caverns, spooky castles (as you might have guessed from the title) and murky swamps. Take for example Crazy Quixote, a fencing metallic robot who leaps around the screen and disappears into a rain of fire in one particular phase of the fight – he felt like a fantastic spectacle and was a lot of fun. One thing I did particularly like was the enemy designs – while you’ll come across genre standards like flying harpies and giant burrowing worms, there are plenty more flourishes of genius. Offering standard indie pixel graphics with a few nice touches, Cursed Castilla is hardly a graphical standout in a crowded market but it gets the job done. That’s all there is to the story in Cursed Castilla – a brief explanation at the beginning that sets the scene for all the action to come. The fact it all takes place in areas based on Spanish and European history is interesting – this is a game that may treat plot lightly, but is deeply rooted in its setting and lore. The tears of Moura have been used to create a key which has allowed demons to invade the land. King Alfonso orders four of his best knights to repel them and cleanse his kingdom of this menace but as his comrades fall away, it falls to Don Ramiro to take on this task alone.















Maldita castilla ex vita review